Официальная XJ AMXX сборка v1.01 для выделенного сервера Давно
хотели сделать свой jump-сервер, но не знали, как настроить и где
скачать? Тогда эта сборка именно для вас. Простая установка и
настройка. Установка: Разархивировать в папку cstrike. На вопрос о замене файлов отвечайте "да". Для Steam – Распакуйте архив в папку \Steam\SteamApps\имя_вашего_аккаунта\counter-strike\cstrike\ Для No Steam – Например, C:\CS\cstrike\ 1. Архив содержит в себе: - Latest AMX Mod X - Latest Metamod-P - HookMod (the best hook mod) - Checkpoints plugin (xtreme-jumps.amxx) - LJStats XM - AXN (will enable itself only on AXN maps) - Xtreme-Jumps demo settings executed automatically 2. Команды (и команды say, и команды консоли): /checkpoint, /cp – Создать чекпойнт. /gocheck, /gc – Телепорт к cp (к сохраненной ранее позиции, чекпойнту). /start, /st – Телепорт к кнопке "Старт". /stuck, /back – Телепорт к предыдущей позиции. /godmode, /god – Вкл. godmode (режим Бога, т.е. бессмертия). /noclip, /nc – Вкл. noclip (прохождение сквозь стены). /uptime, /up – Показать, сколько времени включен сервер. +hook – чтобы воспользоваться hook'ом – bind "f" "+hook" 3. Переменные: (изменяются в файле addons/amxmodx/configs/amxx.cfg): 1 = Включить, 0 = Отключить. xj_checkpoints 1 // Разрешить чекпойнты (позиции). xj_allowgodmode 1 // Разрешить игрокам включать бессмертие (/god). xj_allownoclip 1 // Разрешить игрокам включать режим прохождения через стены (/noclip). xj_checkpointmsg 1 // Показывать сообщение, когда вы сохраняете чекпойнт. xj_gocheckmsg 1 // Показывать сообщение, когда вы возвращаетесь к чекпойнту. 4. Примечание: - Убедитесь, что вы изменили переменную "hostname" в файле amxx.cfg! - Все изменения проводите в файле amxx.cfg, а не server.cfg и не в listenserver.cfg! - В файле ljstats-readme.txt есть полный список команд. (3.05 MB) |
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Содержит: AMX Mod X 1.76c Metamod 1.19 ATAC 2.5.5.5 Kz Jump Plugin v0.09 Команды для KZ Jump сервера. Save a checkpoint * /cp * /checkpoint * /check * /cp - Return to a check point * /gocheck * /gc * /tele * /tp - Get unstuck * /stuck * /unstuck - Boost (2 or more people must do this to work.) * /boost * /toggle_boost - Reset timer and bring you back to spawn. * /reset * /restart |
CS 1.6 Server GunGame AMXX 1.16b (3,49мб) |
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Содержит:
AMX Mod X 1.76b
Metamod 1.19
GunGame AMXX 1.16b
CS 1.6 server 2008
(31,9Мб) |
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This revision provides fixes to some of the crucial bugs reported in
Beta 1.0 (a list is provided in section 2). Additionally, there are
several important misconceptions people seem to have about the game.
Please read the following notes: 1) As mentioned in section 4 of the readme, several console commands have changed. "Buyammo1" is now "Buy primammo", "Buyammo 2" is now "Buy secammo", and "+speed" is now "+walk".
2) mp_restartgame not only restarts the round, but also takes the game
out of warmup mode, and puts it into LIVE mode if it's not there
already. In 1.01, we've added the "mp_public" cvar, which controls the
inclusion of warmup mode. mp_public is defaulted to 1 (no warmup mode)
in the server.cfg for public server play. If you're running a private
server, you should make sure this command is set to 0 in the
server.cfg. 3) Make sure you're using the following commands: a) cl_updaterate 100 b) cl_cmdrate 100 c) rate 25000 d) cl_predict 1 e) cl_lagcompensation 1 f) cl_interpolate 1 g) cl_interp_ratio 1
Every other netcode command should be at its default. In 1.01, we have
defaulted the above cvars to their correct values. Many people have
reported experiencing laggy gameplay; hopefully this helps fix the
problem. Please don't report that gameplay is laggy if you're playing
on a listen server, or a server that's hosted on domestic internet. If
you're doing so, you should expect lag. Also, please don't report that
gameplay is laggy if you're playing on any server with more than 16
people. The Source engine isn't meant to handle more than 16 players.
However, if you're experiencing laggy gameplay on our sponsored public
servers, or other professionally hosted servers, please continue to
report that (after making sure your commands are set correctly).
4) Server hosts: Make sure to update all files, including maps and
server.cfg. Also ensure that client.dll, server.dll, and server_i486.so
are all in your server's /bin directory. Version: Beta 1.01 Date: 21 October 2007 Website: http://www.CSPromod.com IRC: irc.gamesurge.net - #CSPromod Bug Fixes/Feature Additions: -Added 5 second buffer for ready/unready commands -Added mp_public cvar (removes warmup mode entirely when set to 1) for public server play -Added more quick buy & quick select binds to the GUI -Added 1.6-style green overlay to radars -Changed buy menus to 1.6-style -Changed scoreboard team order (T's first, CT's second) -Client side crashing (spawning in walls/floors) reduced -Correct netcode commands (see section 7) are now defaulted in autoexec.cfg -Crouch slide removed -Crouch hitboxes fixed -Crouch jumping now occurs more smoothly -Crouch viewheight fixed -Crouching while moving on ladders is now entirely silent -Fixed T spawn glitch on csp_inferno -Increased difficulty of window jump on csp_dust2 -Increased difficulty of high rafter jump on csp_nuke -Joining a team mid-round no longer gives you 0$ -Netcode commands expanded (see section 7) -Players can no longer switch teams an infinite number of times per round -Players no longer spawn when joining a team mid-round -Ready/unready commands no longer have any effect after the game is live -Respawn_entities no longer crashes servers (6,5Мб) |
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Комплект из myAC.Server,myAC.Client и готового сервера(со спец скинами для админов).В комплекте установка и настройка. |
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